We’ll talk about optical flow in depth in a different post, but for now think of it as an alternative way for traditional stitching. This alone would make it worth checking out. The second thing that sticks out, and the main reason that Mistika VR is getting so much buzz, is that it has an optical flow option. So you have to save your project, close it, open the other shot again, make your changes, add to render queue, close that project and open your most recent one. But very often you close one project, open the next and then decide you need to check something from a previous shot. Then you press render and the program will stitch all of your shots. If you’re not familiar with the batch render function, in AVP you have to open one shot, work on it, send to batch render, then close that shot, open the next one and repeat the process until you are done with all your shots. I love this feature and it is a lot more user friendly then the batch render function in AVP. When you go to export, you have the option to stitch the current shot, or all of the shots. The first is the ability to load multiple shots in one project and move between them. There are two main things that stick out to me about Mistika VR vs. Mistika VR has some useful shortcuts like pushing up and down to zoom in/out, holding command while clicking to reorient, holding alt while clicking to rotate, and pushing v to enter/exit VR view. smart cutting, so they win in that category. tools, especially when you think about how it handles Extra footage before the beginning and/or after the ending of the used portion of a shot. AVP has some more sophisticated masking Blocking a portion of the image. In the demo that SGO gave, the edge point (or masking Blocking a portion of the image.) feature seemed to work well, but on my demo, I can’t get it to work. But what if that master doesn’t look like what you want? With AVP, you have to open APG, then there’s no great way of tweaking color in individual cameras except by choosing one or a few to be the master. More and color of individual cameras and the global camera, with familiar color tools like temperature (red to blue) or tint (magenta to green) and all without leaving the program. I would say Mistika VR wins hands down in color because you can very easily tweak the exposure The measurement of the brightness and range (latitude) of light being captured by the camera. I don’t have relevant experience to really get into detail about which program is better than the other in terms of syncing. You can sync, stitch, match color and mask (by adding “Edge Points”). The general functions are all very similar to AVP. More and vignetting to individual cameras, or to the stitched image. it for granted! Mistika VR allows you to adjust color, exposure The measurement of the brightness and range (latitude) of light being captured by the camera. It has the ability to view in VR, which may sound obvious, but AVP is just now getting that ability, so don’t take Individual instance of a shot a take = each time the camera is started and stopped. It’s simple to see all the tools and options, but you can move the windows or collapse the windows to only see what you need to see. This is a feature that AVP does not have and so far seems to get the stitch closer to where it should be. It is based off of the current place in the timeline and basically seems to add it’s own control points and optimize. However, Mistika VR does have a nice option to “improve alignment”, which seems to do a good job of tweaking the template or stitch. Template stitching isn’t great because there are an infinite number of scenarios for a panorama, if their template was created using a vast desert landscape, and you’re stitching a jail cell, it won’t work perfectly. You can use one of their templates to stitch, but template stitching is not good enough for professional work, and they only have a few camera presets at the moment. Mistka VR layout General features of Mistika VRĪll that being said, Mistika VR is off to a great start in the stitching world.įirst, I should mention that you need ptgui or Hugin to actually do the stitching in Mistika VR.I personally like ptgui better, but Hugin is free.
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